General Information - Owner Participation - Regular Season - The NDBA Playoffs - Team Make-up
Scoring System - Tie Breaker System - Team Budgets - Free Agents and The Waiver Wire - Trades - The Draft
OK, here's the deal. If your looking for the coolest fantasy basketball league on the net you just found it!! We look for owners who are extreme basketball freaks. If you love basketball and you follow it religiously, then you might be NDBA material. This league will demand the contestants (owners) complete attention. The NDBA will challenge all your true GM/Coaching skills without any real money at risk (or spoiled overpaid players). As an owner you will manage a team consisting of 12 players, controlling everything from including team budgets, free agents, who stays, who gets the ax, down to who starts and who buffs the pines with his ass. Players not giving you quality minutes??.... Bench him... Waive him.... Trade him.... YOU make the call. Your team rocking the league?? Your players playing over their heads.... Then their value goes up. Player doggin' it on you?? Scour the Free Agent market, but get there quick cause 11 other owners are doing the same. In the NDBA there are many different strategies, but the ultimate goal is to reach the NDBA Finals and win it all!!!! All this fun and it's all for free. I'm running the NDBA out of the love for the game and the competition of it all! I write all the programs myself so it can stay free. Most of it is done in perl, this way we can run the league as we see fit! What this gives us is a couple thing: 1) The freedom to add any rules or scoring system we choose. 2) Beats copying down all those stats from a newspaper and adding all the numbers in our head (last year had over 26,000 individual players boxscores in the data bank.... Even my head isn't big enough to do all that crunching). 3) Less possibility of math errors. It could and does happen, but not very often. Feel free to double check me or ask questions about any results that you see that you don't understand or you think are wrong. I will be getting all my info from www.nba.com each week as the games go along. I don't have enough time to update the league scores and stats each day but will try to update the page as often as possible, historically I have updated the scores 6-7 times a week. Please be patient... Thanks.
Owner participation in the NDBA will be critical. As an owner it will be your responsibility to make sure your roster remains valid by the NDBA rules. Each owner is responsible for maintaining his / her roster and submitting a line up. If you don't have the time to commit to "Serious" involvement, move along to one of the lame "Public" or "Commercialized" leagues like yahoo or sandbox. The NDBA gets applicants 12 months a year, people are looking for a quality league to compete in, this league is for real, as any existing NDBA owner will testify. You will notice a line at the top of your roster page that tells you ( and more importantly me ) when you last accessed your roster page and the last time you actually made a change to it. If an owner fails to access his roster for more than 2 week without at least warning me he could be out, he will be replaced. It is only fair to the other potential owners out there who are willing to keep up with a team and remain competitive all season long! You will receive an e-mail from me if I happen to notice that you have not been to your roster page for more than 1 week. But this is not a guarantee, but I will do my best to warn you if I can. The Commish WILL NOT be responsible for balancing your team budget or making sure your team meets the positional minimums and maximums. There are checks and warnings in the program to try an keep this from happening but ultimately it is your responsibility. In other words, you do your own check book!
Injuries..Injuries..Injuries... one player goes down in your starting line up and you don't change it .. Sorry.. You can update your roster daily. If you can not update before tip off, you will have to wait until tomorrow. Again this is your team.. I can not and will not change your starting line up because you had computer problems or your ISP sucks. If "I" know he is injured "YOU" should know, because you have the same access to NBA information that I do... and you will know, if you are truly a basketball junky..and you are right??? That's why we're here!!
Summary: The owner that plays the hardest has the best chance of winning, stay on top of your team and NBA stats and injuries.
Each week you will meet up against another team from the league in your conference. The weeks activity in the NBA will determine who wins. You will start 6 players from a squad of 12 players: 1 center (C), 1 Shooting Guard (SG), 1 Point Guard (PG), 1 Small Forward (SF), 1 Power Forward (PF), and a player that you pick (from any position). This person will be known to the general public as your "Bonus" player. The "week" will be from Monday-Sunday for that week. During a normal regular season week (usually the only exception is the All Star break) you will get 5 starts for each of the 6 positions. If a player is designated as starter on your roster at tip off that night/day and he shows up on the boxscore as playing 1 minute or more you will have used 1 start for that position for that week. If the players does not play (more precisely does not list any minutes in the boxscore) you will not use a start for that position that night. Players who are on your bench at tip off will not get any points toward your teams score that week. Rarely will a player play more than 5 games in a week. Normally, you can expect 3-4 game from a player in a normal week. What this means to you is if you do not check you roster and the NBA schedule regularly you may not get all 30 (6 positions time 5 starts) starts in for that week... Do you have to get all your starts in? NO .. BUT can your roster beat mine if I have 30 games in and you have 20? Probably not.. advantage.. active owner!!
During the NDBA regular season you will play only the teams in your conference. The only time that a team will play against the other conference is in the playoffs when the 4 conferences meet for the NDBA championship. With only 20 weeks in the regular NDBA season, there obviously are not enough "weeks" to play 47 different teams. This is why you will only play inter-conference games. That said, each conference (12 teams) will be broken down into 2 divisions (Uptown and Downtown) of 6 teams. Your team will play each team from your division twice (2 x 5 for 10 games) and 4 teams from the other division in your conference twice (2 x 4 for 8 more games). You will also play the remaining 2 teams from the other division in your conference once ( the other 2 ) to bring the total to 20 weeks worth of games in the regular season. Each regular season week you will compete in 4 different categories or games. These are Scoring - Offense - Defense - and Bonus. That will give a total of 4 games per week x 20 regular season weeks = 80 regular season games. Overall regular season record is the important stat to get you into the playoffs. Your divisional record will be important as well. The divisional record will be the tie breaker for teams that have identical records overall. For more information on tie breakers see the Tie Breakers Section.
Summary: Regular season 20 weeks, Each week you go head to head against another divisional team.
Back to Top of this page
The league will consist of 48 teams divided into 4 conferences (North, South, East and West). Each conferences will be broken down into 2 divisions, each divisions has 6 teams. The NBA regular season is 24 weeks long, therefore, the NDBA regular league season will be 20 weeks long. The last 4 weeks are the league playoffs. Four (4) teams from each conference will go to the NDBA Championship Tourney. The next 4 will go to the Mid-Level Tourney, the last 4 team will compete in the NDBA's annual "Bottom Feeder Tourney" (A.K.A. BFT). During the playoffs portion of the season the same scoring system will be used (Scoring, Offense, Defense, and Bonus), however, a fifth category is added to eliminate the possibility of a tie. The fifth category is overall NDBA points (or all 4 categories combined points). In the event of a categorical tie the higher seeded team (home team) will win that category by default of the home court advantage! It should be noted that the playoffs are not really a single elimination tournament. If your teams loses a game you will be moved to another bracket in the same tournament. This way all teams will play all 24 weeks of the NDBA season. Finishing out the season is crucial to your draft order the following season. Once the season is complete there will be a final overall standing 1 through 48. Where you finish overall with respect to your draft group (conference) in the NDBA playoffs will determine when you get to draft. See Draft Section for more details.
NDBA Championship Tournament
The 4 teams from your conference selected for the Championship Tourney will be chosen using the following method. The divisional champions from each conference (2) will get an automatic bid to the NDBA Championship Tournament (2 teams from each conference x 4 for 8 teams). Then the next 2 best records in each conference, regardless of the division, will make the cut as a wildcard berth. The 8 divisional champions will take the 1st through 8th seed. The 8 wildcard teams will be seeded 9th through 16th. Overall (Conference) record will be used to determine the seed in both 8 team groups. Teams with identical overall records will use divisional records, followed by head to head record, then overall NDBA points scored in the regular season as a tie breaker. Once seeded the playoffs will follow a standard playoff bracket arrangement with the 1st seed meeting the 16th seed in the first round, 2nd vs 15th and so on.NDBA Mid Level Tournament
The next 4 best records (after Championship Tourney team have been selected) from each conference, regardless of division, will go to the Mid-Level Tournament to compete for overall places 17th through 32nd. This may not sound like much to compete for but remember draft rotation is determined here. Finishing 1st in this tournament will guarantee that you get 5th selection in the draft the following season. This tournament should mean a lot to the teams who compete in it. First off, it will get you a place in the NDBA Hall of Fame, as if that weren't enough, conference superiority bragging right are also at risk. The seeds for this tournament will be awarded using the following method. The top 2 teams (based on overall record) from each conference will go to the 1st - 8th seed. The last 2 teams from each conference will go to the 9th - 16th seed for the Mid-Level Tourney. This method will be used to try and help prevent teams from the same conference eliminating each other in he first 2 rounds. It won't prevent it but will help. Teams with identical overall records will use divisional records, followed by head to head record, then overall NDBA points scored in the regular season as a tie breaker. Once seeded the playoffs will follow a standard playoff bracket arrangement with the 1st seed meeting the 16th seed in the first round, 2nd vs 15th and so on.NDBA Bottom Feeder Tournament (BFT)
Ahh the infamous BFT, an annual celebration of futility. The remaining 4 teams from each conference that did not get the invite to the Championship or Mid-Level Tourneys will get it on here. This is the one that separates the lame owners from the Game owners! This will be the tourney that places team 33rd through 48th overall. Do you wanna finish 48th? You gotta perform in this tournament.. or be left with the pick no one else wanted in next years draft. Does finishing low in the BFT doom you for the following season, no way.. not with the way the NDBA draft is laid out BUT it's all about PRIDE! The BFT will seed the same as the Mid-Level Tourney. The top 2 teams (based on overall record) from each conference will go to the 1st - 8th seed. The last 2 teams from each conference will go to the 9th - 16th seed for the Mid-Level Tourney. This method will be used to try and help prevent teams from the same conference eliminating each other in he first 2 rounds. It won't prevent it but will help. Teams with identical overall records will use divisional records, followed by head to head record, then overall NDBA points scored in the regular season as a tie breaker. Once seeded the playoffs will follow a standard playoff bracket arrangement with the 1st seed meeting the 16th seed in the first round, 2nd vs 15th and so on.
You're probably saying "Remind be again why I should even try in the BFT?"...
1) Winning the BFT gets you into the NDBA Hall of Fame.
2) Will help your draft position for the following season.
3) This league is competitive at ALL levels (you chose it, it didn't choose you).
4) Quit trying, get replaced (see Owner Participation).
Each team will have a 12 man roster. There are 5 positions on your roster. The 5 positions being Point Guard (PG), Shooting Guard (SG), Power Forward (PF), Small Forward (SF), and Centers (C). . However, you have to balance your team. There will be a maximum number of players allowed on your roster for each position. The maximums are as follows: 4 max Point Guards (PG), 4 max. Shooting Guards (SG), 4 max Power Forwards (PF), 4 max Small Forwards (SF), and 3 max. Centers (C).. There is also a minimum for each position, a minimum is 2 for each position.... Injuries could hurt ya. The minimums are for your own protection... and will help even out the talent over the league I hope. If you do the math, if you meet the minimums you could have a minimum of 10 players. This would make it easier to get under your salary cap. But that would be like cheating and we can't have that. Therefore, you must always maintain a 12 man roster. You may exceed the positional minimums and maximums during player transactions such as free agent acquisitions and trades. This flexability is allowed to make it easier to manage your team and meet cap requirements during such transactions. That said, it is highly recommened that you make this the exception and not the rule. Rosters that are invalid at the roster deadline ( 5 minutes before the first tip-off ) for that day will get 0 (Zero, nothing, nil, ziltch) for that days games. Can your team survive the loss of 6 potential starts? Under normal circumstances please refrain from exercising this option. It could only turn out bad, and I can't take the whinning. As the Commish I will not overturn this rule unless I can prove (through server logs and backups) that it was a programming problem with the NDBA software, that saw your lineup as invalid. No other excuses will be acceptable for changing the dreaded invalid goose egg.
At NO time will you be allowed to have 0 players at a position. You must always be able to entertain a starting lineup. Therefore, you must always have at least 1 player from each position. The software should not allow this to happen anyway, if it does you found a bug and should let me know immediately. Rosters that remains invalid for more than 3 or 4 days will be flagged. I, as the Commish, will take nessessary measures to correct your roster as to prevent a rouge owner from hoarding players from the other teams in that conference.Summary: PG, SG, PF, SF ( 2 min. - 4 max. ) Centers ( 2 min. - 3 max. ) team make up
6 Starters 1 PG, 1 SG, 1 C, 1 PF, 1 SF, 1 bonus player (PG, SG, C, PF, or SF your choice).
Back to Top of this page
Each week your franchise will go up against another franchise in the league. The 2 teams will compete in 4 categories each week. Only your starters (from a valid roster) stats will count. The 4 categories are "Scoring", "Offense", "Defense", and "Bonus". The categories are scored as follows:
Scoring - Points minus (2 x Turnovers).
Offense - (2 x Offensive Rebounds) plus (2 x Assists).
Defense - Defensive Rebounds plus (3 x Blocks) plus (3 x Steals).
Bonus - This is a weighted category based on shooting percentage plus credit for double doubles and triple doubles and even quadruple doubles. The formula is this; (3 Pointers Made times 3 times 3 Point Percentage) + (2 Pointers Made times 2 times 2 Point Percentage) + (Free Throws Made times Free Throw Percentage) + Double Doubles (10 points for each) + Triple Doubles (30 points for each) + Quadruple Doubles (50 points for each).
After week 20, the regular NDBA season will be complete. Each team will have competed in 80 (20 x 4 per week) games (amazingly close to the standard 82 game NBA schedule). In the event that a team ties in a category during a weekly game, the home win be awarded the win. During the regular season you will play 10 home games and 10 away games, so the tie breaking will be fair. In the play offs the home team will always be the higher seeded team. This is your home court advantage.
In the "Standings" your team will be ranked by overall record first, followed by conference record. This will determine the playoff seeding.
You must have a valid roster and your startiung lineup in before each days lineup deadline. The lineup deadline is 5 minutes before the tip off of the first scheduled NBA game that day. Any roster changes after that time will take effect for the following day. The roster changes effective date will be noted on your roster page. Note: Watch you for the early 12:00 noon games on Weekend and Holidays.
Summary: Each week compete in 4 categories (each counts as a "game") Scoring, Offense, Defense, and Bonus.
Back to Top of this page
Standings Tie Breakers:
In the event that there are 2 teams (or more) with identical overall AND divisional records, a tie breaker will be decided based on the following:
1st tie breaker - Head to Head Record
2nd tie breaker - Total Overall NDBA Points scored.
3rd tie breaker - Most total points in "Scoring" for the season.
3rd tie breaker - Most total points in "Offense" for the season.
4th tie breaker - Most total points in "Defense" for the season.
5th tie breaker - Most total points in "Bonus" for the season.
6th tie breaker - Coin Flip. In the event that the coin lands on its side the two owners will then decide their final position with a fight to the death.Playoff Tie Breakers:
The playoffs are scored a little differently than the regular season. We use the same stats as we used for the regular NDBA season. But a 5th category is added (kinda). This category is NDBA Total. It is effectively the tie breaker although it shows up as a category in the boxscores. This way there can be no tie (unlike the regular season where you can split games 2-2). Home team will win all game (categorical) ties. In the Play offs the highest seeded team will always be home team.
All teams will have the same amount of money to operate with. How you choose to divvy it up is up to you. This is how the budget system works. When you acquire a player from free agency, waivers, or trade you will have to pay him his current value. No money actually comes out of your budget, it just gets sorta "tied up". For Example: Let's say your team budget is 110 million and you don't have any players currently on your roster. Then you sign a player who is currently worth 15 million dollars. You will then have 95 million dollars left to get 11 more players on your team and still remain under your team's salary cap. Player values are based on their NDBA worth. This is a straight corralation to their NDBA PPG. At the beginning of the season data is collected using last years stats ( rookies are projected then marked up a bit ti add to the risk ), and the player values are set using a fudge factor. I usually take previous roster and get the mean average team worth to tweek it in close to the cap.
You will be allowed to exceed your salary cap under certain circumstances. If your team CONTRACT value total exceeds your team salary cap a warning will be posted in you "Roster Status" area on your roster page. If your team is over the cap at the roster deadline for that day, you will NOT get any points credited to your team for that nights games. It is possible that your teams CURRENT value can exceed the salary cap. This is no big deal and even desirable. All you have to do as an owner is make sure you have enough cap room to pay the players contracts.
Player current values will be updated daily. Values will change at twice the seasonal rate... your probably asking "what the hell does that mean?" If you must know, here it is. There are 82 games in a season. If a player were worth 82 million (just for math purposes) he would be worth 1 million dollars a game. Lets say he scores 100 NDBA points a game AVERAGE. Last night he scores 200 NDBA Points. Based on the information you have so far, last night he would have been worth 164 million (twice the normal rate because he scored twice his average score or 2 million a game over the course of a season. So you refigure his value like this. Drop 2 times 1/82nd of his original value and add 2 times 1/82nd of his "last games" value. OR New Value = Old Value minus 2 times (Old Per Game Rate x 1 game) Plus 2 times ( NEW Per Game Rate x 1 game). OR New Value = 82 - 2x( 1m x 1) + 2x(2m x 1)). OR New Value is 84 million.
With this system a players value will not change drastically over a week but will turn over over the course of a half of season. So your players has a great first half his value should reflect that.
The salary cap is not designed to hinder your teams flexability, just help eliminate player hoarding and promote equality through the league. Most owners should never find it to be an issue, if you do.. be thankful.. you have a very good team in theory.
Free Agents and The Waiver Wire
Free Agents:
A free agent is any player that is not currently on a roster and has not been on any roster for 48 hours. Free agents are listed by position under the free agents link. The list is sortable by category. The free agent lists are sorted initially by rank from highest to the lowest, with any players that are currently on waivers appearing first.
To acquire a free agent, click on the "Claim" button next to his name on the appropriate free agent list. This will take you to a page with your roster listed on it with the free agent that you have selected on top. Make the appropriate roster moves to accommodate the acquisition of this player. Hit the "Submit" button on the bottom of the page. Next you will be taken to a transaction confirmation page that will list the changes you have made to your roster during this transaction. After you confirm the transaction, the free agent, along with any other roster moves made during the transaction, will be reflected on your roster page immediately.
Some player will not be available to cut on your roster. These player will include any player involved in a proposed trade or a proposed waiver pickup. Also, if for some reason you only have 1 player at a position, example SG, and you are picking up a PF, you will not have the option to cut your sole SG leaving you with 0 at a position. You must always be able to enter a starting lineup, even with an invalid lineup.
Waiver Players:
A waiver player is any player that has been cut from a roster (within your division) within the last 48 hours or a new player that has been added to the database. The 48 hour waiver period will allow all owners a fair chance to "bid" on the player. After the 48 hour period, the player will become a free agent. In the case of a new player being added to the database I will try to notify all the owners in that conference by sending them an e-mail. Again I will "try" to send the e-mail but don't rely on me, scourer the free agents lists regularly.
How will you know if a player is still in his waiver period (vice a free agent) if they are both listed on the same list? Waiver wire players are always listed at the top of their positions free agents list.. this is just so you don't "miss 'em". Also they will have a date in their status column instead of the "free agent" status.
To acquire a player who is on waivers, click on the "Claim" button next to his name on the free agent/waiver list. This will take you to a page exactly like the free agent page. The difference is this. When acquiring a waiver player, you will be essentially projecting your lineup for the effective date when the player comes off waivers. It is highly recommended that you cut a player from the bench and not a starter. IF you acquire a player from waivers and he replaces a starter it will alter your starting lineup for that day. IF you choose to do this be sure you are aware of it because the waiver players will clear once their waiver period is over, if that happens to be 10 minutes before that nights tip-off time it will effectively insert that player leaving you just 5 minutes to change it if that is your plan! You have been fore warned!!
Any player invloved in a waiver proposition or trade will be effectively frozen from other transaction (except changing from starter to bench) until that proposition is either executed or cancelled by the owner involved.
Remember, that selecting waiver players from the free agetsn list is initially called a proposal. At the top of your confirmation page the word **Proposal** appears, instead of just the ordinary Transaction Confirmation header. After you confirm the proposal, the waiver player will not show up on your roster until the waiver period has expired AND then only if you have won the bid for this player. A frozen player (or player involved in a proposed transaction) will appear with a blue background around his name, but only to you on your roster page.
If you win a proposal on a waiver player and his waiver period expires, the proposal will go through as you requested. You will then automatically sign the player for the players value when you made the proposal. You will then move to the bottom of the waiver priority list and the other owners will move up the list by one. You will be dropped to the bottom of the waiver priority list EVERY time you win a bid on a waiver player, regardless. If other owners bid on the player or not won't matter, you still go to the bottom of the list because you won the waivered players rights.
Once a week on Monday the waiver order will be re-shuffled to reflect the updated standings. I will put the last place team in the standings at the top of the waiver priority list and the first place team on the bottom. This is to help the struggling teams recover.Note: The waiver wire dates are "refreshed" semi-automatically. What I mean by that is there is no "continuously" running program that constantly updates the database. There are a couple of ways that the database will be queued to update. 1) I will make it update every time I upload stats (usually daily) or get a second to do it. 2) You will que it to refresh everytime you go to your roster page. This, of course, will run in the background automatically so you should never notice it. 3) It will update the database when ever you got to the Free Agents cover page (the one with the waiver order lists). The reason I mention this is to encourage you to book mark you Roster page so that when you log in you go there first and force the database to update. If you start on a page other than your roster page or don't view the free agents list via the normal free agents link, it is possible that you could see a player on the waiver list that has expired and should be a free agent OR is already on another team. Just go to your roster page and then check again. This should refresh it.
First off, above all, trades must be fair. Trades should be advantageous to all parties involved. I (the Commish) will get the last say on all trades. I will NOT allow any "fire sales" or 2 for 1 trades. Any trades that wreak of collusion will be disallowed. Any owners expected of collusion will be notified by me. I will get all the facts first. This league is meant to be fair and fun, please keep it that way. Trades are encouraged. Don't be afraid to take a chance, you will never know until you try?
The league is comprised of savy owners, each with a different approach to winning. With this is mind most trades will be allowed. Once a trade is accepted it will not be retractable unless it is cancelled by the Commish. I can only fore-see 2 reasons to cancel an accepted trade.
1) if a player involved in the trade sustains an injury during the review period.
2) The trade is very one sided (i.e. Tim Duncan for Shawn Kemp... you get the idea). Most trades will be approved, even trades that may appear risky.The Normal Trade Process
The normal process sequence should go as follows:
1) Find the player(s) that you are looking to acquire from another team. You will have to offer the other owner something in return, obviously, if you are not hard set on a specific player, shop your players to all owners if you wish. It has been common practice to make your needs public and then entertain offers from owners. 2) Once you come to an agreement with another owner, one of the 2 owners involved should go to the trade link and "Propose" the trade. 3) Once the other owner sees the proposal, he should carefully examine the conditions of the trade (players involved) and either accept the trade of decline it. It is good owner edicate to NOT leave trade proposals on the table for extended periods of time. . 4) IF the trade is accepted by the other owner it will now fall under the 24 review period. At this time all owners will be made aware of the Accepted trade. 5) After the 24 hour the trade will be either processed or canceled. 6) Once the trade is processed, the status of the trade will be changed from "accepted" to "processing". 7) Once the trade enters the "processing" stage, players will recieve physicals and be available on their new roster for play at ONE MINUTE PAST tip-off time on the day that it was processed. This will allow owners 1 full day to get the lineup straight (valid) before the next days games begin. At that time the trade will be completed. Sequence ==> Proposal ==> Acceptance ==> Processing ==> Completed
Example:
Team Green proposes a trade with Team Gold... Team Gold , Team Gold owner says "sounds good, I'll go propose it on the NDBA site". Team Gold owner logs on, goes to the trade link, and proposes the deal. Team Green then gets an automated e-mail making him aware of the trade proposal. Team Green owner goes to his/her proposal link and sees the trade conditions. After careful review, he agrees with these conditions and accepts the trade on Tuesday 3:37 PM. The trade is now in motion and is currently under "Approved" status. An automated e-mail gets sent out to all owners in that conference making them aware of the trade, the proposals time, and the end of the trades review period set to Wednesday at 3:37 PM. On Wednesday at 3:38 PM the trade is upgraded to "Processing" status. The trade is effectively over, the offer can not be canceled or denied from this point on for ANY reason (even injury). Wednesdays tip-off to the first game is 7:30 PM at 7:31 PM that Wednesday the players will appear on their new teams roster, the trade status will then be changed to "Completed". This will give both owners until the next roster deadline on Thursday (probably around 7:00 PM) to correct their roster in the event that the trade left it invalid.
Trade Norms:
Consider all options before proposing a trade, other player other owners, wherever your interests lie. Once you propose a trade you assume all risk. This means if you have not informed the other owner, he may take 1 minute to accept, he may take 2 days. If you find a "better" offer before your initial offer has been accepted you can retract your offer. Once the trade offer IS accepted it is not retractable, only cancelable under the fore-mentioned terms. So don't propose a trade unless you are willing to go through with it if it is accepted by the other owner.
On the trade proposal and acceptance form there will be a place to set your starters for the trades "effective" starting date (Thursday for the above example). This will NOT guarentee that your roster will be valid after the trade is completed but it will make sure you have a starting lineup in place, in the event that you do not enter a "Starting" lineup following the trade. You must always have a starting 6 on the floor... even after a trade... after a waiver execution... always.
Draft -- Here is how we do the draft. (Basically it is a Multi List Draft). You do not have to be on-line for the draft to happen. You don't even have to do your draft sheets to be in the draft. However, the draft can get your season of to a roaring start OR can leave you hurting to start off. EACH conference will have it's own draft. With 12 teams in each conference this is about all that the NBA talent pool can with stand. With a little math you can figure, at least in theory, each team could have a roster of 12 NBA starters. 12 players per roster times 12 teams in the division equals 144 players on NDBA rosters. 29 Teams in the NBA times 5 starters gives you 145 starters.. works out nice that way.
Draft Order - The draft order is determined from your finish in the previous years play offs. Where you finish relative to your conference is the key. Example: If you finish 3rd in the NDBA Championship but that is higher than any other team from your conference finished.. you get first pick in your draft.
Draft Rotation - There are 6 positions in the league draft C-SG-SF-PF-PG and Bonus (any of those 5). The sequence they are selected in is determined by the strength of that position according to last years stats. Bonus is always first because it is the obvious best choice. Then I take the top 25 from each position, drop the highest and lowest from the list and average their total. Last year the lowest average position wise was Center (and probably will always be, making the pick more valuable). Therefore, Center will follow Bonus as the second pick in the draft. Then we go in order from there. So you get a rotation like this.. Bonus 1st, Center 2nd, SG 3rd.... to 6th PF..
This set the postional sequence so to speak. The NDBA has established a tried and proven method to draft. I will try to descibe the rotation, although it is hard to follow ni a text version as you see here.
There will be 12 pick "rotations" or preset draft packages is another way to look at it. Which "rotation" or "package" will be selected based on your Draft Order as determined from the previous years play-offs. All packages that have a 1st pick at a position will not get another pick till 4th pick at a position. Then 5th, 7th, and all odd position picks after that. The packages that get 2nd postional picks, will get 2nd, 3rd, 6th, 8th and all even round position picks. You will select your "package" based on your teams needs (since you only have 1 remaining player from the previous year.. your needs will be obvious.. but you may defy logic .. if the right situation should present itself ;) )
Example of a pick rotation with 1st Positional Pick "Package":1st Bonus Pick (First overall)
4th Center Pick (20th overall but only 8th possible Center -4 Bonus and 3 Centers- if all Bonus happened to be Centers)
5th Shooting Guard
7th Small Forward
9th Point Guard
11th Power Forward
13th Power Forward
15th Point Guard
17th Small Forward
19th Shooting Guard
21st Center Pick
23rd Bonus Pick
Example of a pick rotation with 2nd Positional Pick "Package":2nd Shooting Guard
3rd Small Forward
6th Point Guard
8th Bonus Pick
10th Power Forward
12th Center
14th Center
16th Power Forward
18st Bonus Pick
20th Point Guard
22nd Small Forward
24th Shooting Guard
After Franchise players have been declared, the draft sheets will be posted, shortly after that owner will have to turn in their draft "package" choice. About 1 week to 10 days before the first regular season NBA game starts, the draft will be executed using the draft preference sheets.
Draft preference sheets are provided on-line about 1 week prior to the draft date so you can rate the players in the order of priority that you wish. You select your preference for each player. When your pick comes up for that position, I take the highest player from YOUR list at that position, that is still available in the draft. Actually, I wrote a program that does this automatically.
Fool Proof.. honest ;
After the draft you will have 13 players (12 from the draft plus your franchise guy). You must cut a player to get your roster down to 12 (league requirement). Once all the owners get down to 12 players in your conference, the rest of the undrafted players go to the waiver wire for the standard 48 hour waiver period. After the 48 hour period, they move to the free agent status. Draft picks may be traded but will be highly scrutinized and usually will include a franchise player trade as well. Since no one will see other owners draft sheets before the draft, trading draft choices is risky at best, especially if it does not include a 1st round positional pick or franchise player.Good Luck To ALL Owners...... GAME ON!!!!!!